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Undergraduate Program

Electronics and Communication Engineering

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IIL (Ideate Implement Launch) CLUB

The IIL Club was established on 14/10/2015 to kindle the thought process of our students and to foster an environment that will lead to innovative solutions and products for socially relevant problems.

Theme/Discipline of club:

To kindle ideas and innovations among the students and implement innovative ideas from students, share inputs from stake holders and provide directions for start-up enterprises and turnout in to valuable outputs.

Any other themes:

To create, generate, contrive, and devise their ideas into valuable products.


  • The club focuses on encouraging the project development culture, peer learning and maintaining an industry working culture, and motivating the students to launch them in the market.
  • The scope of the club is to develop our students' knowledge on technical projects through research and by inspiring them with start-up ideas.


  • Adapting: Be able to switch how you see, understand, and extend thinking as new input gets generated.
  • Connecting: Be able to connect seemingly unrelated concepts, attributes or themes in order to create new possibilities.
  • Disrupting: Be able to overturn commonly held beliefs, assumptions or norms in order to re-think conventional approaches.
  • Flipping: Turn dead-ends or deadlocks into opportunities by flipping them over or rapidly changing direction towards greater viability.
  • Dreaming and Imagining: Be able to visualize a new picture of reality by turning abstract needs into tangible pictures or stories, thereby allowing the space required for inventing bridges to that reality.
  • Experimental: Be open and curious enough to explore possibilities and take risks; be willing and eager to test out ideas and eager to venture into the unknown.
  • Recognize Patterns: Seek to spot common threads of meaning, and ways of seeing, doing and behaving; be able to recognize attributes or shared values across a spectrum of influence and input; and finally be able to utilize these commonalities to build solutions.
  • Curiosity: Be willing to ask uncomfortable, silly or even crazy questions. Be willing to explore and experience, in order to understand and learn something new and different.


  • Brainstorm
  • Scamper
  • Mindmap
  • Sketchstorm
  • Analogies
  • Provocation
  • Gamestorming
  • Co-Creation Workshops
  • Prototype